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Unity 5 networkview state
Unity 5 networkview state






unity 5 networkview state

Therefore, it provides a theoretical approach to safe and efficient operation of a fully mechanized coal-mining face. By efficiently visualizing the operation state of the hydraulic support groups in three-dimensional mode, this method can predict the future attitude with high accuracy and reliability. The predictive lateral and longitudinal accuracy reached 78.9 and 82.3%, respectively. Finally, the proposed method was verified on 40 hydraulic supports of a working face through 17 cycles in an underground experiment. The three-dimensional virtual monitoring was solved in SQL SERVER, Kingview, Unit圓d, and Matlab software. Next, the hydraulic support attitude was related to the coal-mining height observed through multiple cycles. The operation state of the hydraulic supports was determined by comparing the predicted and actual data. The attitude datum includes the supporting height and the corresponding attitude angles, which are obtained by installing tilt sensors on the base, the front or rear connecting rod, or the roof beam. This paper presents an attitude-aware method for hydraulic support groups in a virtual reality environment, which predicts the next cycle attitude in real time by a Grey–Markov prediction model. The mathematical model also provides a more intelligent and reliable security support, and improves the intelligent level of hydraulic support follow-up control.Ĭurrent monitoring methods for hydraulic supports are designed for single machines and are unsuitable for global monitoring.

Unity 5 networkview state manual#

The results indicate that collaborative control of coal mining allowed for an efficiency 3.76% higher than under automatic operation mode and 46.03% higher than under manual control thus, The mathematical model provided an improved production efficiency of the fully mechanized mining face. A unit圓d hardware-in-the-loop simulation experimental hearer and hydraulic support platform was used to validate the model of autonomous follow-up. The proposed model uses the coordinates and traction speed of the shearer to calculate the frequency of the circular hydraulic support and realize the coordinated operation of the three-machine mining technology.

unity 5 networkview state

Based on the results of testing the application that has been built, it can be concluded that the game can be used as a learning medium for the introduction of Besemah culture in Pagar Alam CityĪ mathematical hydraulic support self-tracking model for three-machine cooperative mining is proposed to address low efficiency and difficulties in strategy evaluation of a fully mechanized coal face. This game is recommended and user friendly for children aged 8-13 years. The game that was built consisted of 20 (twenty) questions randomly and divided into 4 (four) classifications, namely basic, easy, medium and difficult. The game engine for developing game features will use the Unity application so that it can support various platforms such as web, windows, mac, android, iOS, Xbox, Playstation 3 and Wii. The development method used in this research is Game Development Life Cycle (GDLC) with six stages, namely Initiation Developer, Pre-Production, Production, Testing, Beta External Testing and Release Game. Game "Quiz Besemah" is a mobile quiz and educational game specially designed for learning the culture and traditions of the city of Pagar Alam. Pagar Alam City is also known as one of the Besemah tribal areas with various cultural heritages.

unity 5 networkview state

I think this would work, but it would also mean I would have to create extra layers for all the animated game objects I'd have (which are alot) and I would like to avoid that.Pagar Alam City has great potential in the field of tourism, both natural and cultural tourism. I've tried observing the Animator component with a network view in hopes that it would also sync the parameter list of the Animator, but it doesn't.Īn idea I've had (but haven't tried) is to create a separate script that my controller updates and then in turn updates the Animator, creating a middle man that I could have a network view observe. When I start a multiplayer session, the two players can move around and see each move, but player 1 stays in an idle state on player 2's screen and vice versa. The last component on my player object is a network view that observes the player transform. The player object also has a Controller component that sets the Animator's parameter values based on input, which changes the Animator state. I have a player object that has an Animator component with states Idle, Run and Jump.








Unity 5 networkview state