

Engaging enemies one-on-one is a pretty basic case of tapping the virtual 'attack' button when in range, although the need to block from time to time does add a certain depth. Ravensword: Shadowlands's combat is its key weakness. You'll eat automatically, so it feels a little pointless, but it's evidently an incentive to keep swinging your axe, sword, hammer, or whatever. These also yield up food for your hero to live off. You can even go hunting, with each area containing its own unique wildlife, including boar, wolf-like wargs, and towering rhino-like creatures, to name just a few. Other areas of the world are free for you to explore as you wish, and these are useful for levelling your hero up, acquiring valuable loot to sell or equip, and completing the many optional side-quests you're given. This entails chasing up a bunch of Ravenstones in order to obtain the legendary Ravensword so that you can use it to, well, you know the score. Some of these are mission-critical, as you follow the game's predictable fantasy story. Crescent Moon offers you a world comprising a bunch of decent-sized hubs, cities, villages, and caves. This is as big and open an RPG as you're likely to get on iOS.

The follow-up is an altogether more seasoned, capable traveller, but it still has a few character flaws that cost it a little come the final reckoning.
#RAVENSWORD SHADOWLANDS GOOGLE PLAY FULL#
Ravensword: The Fallen King was a noble yet flawed game, notable for its charm and its adventurous spirit, but held back from achieving its full potential by a critical lack of intelligence and depth.Īfter an epic three-year gap, the series is back in the form of Ravenswood: Shadowlands.
